BG 37 – The American Dream is SPENT
Futurismic have my thirty seventh Blasphemous Geometries column. Entitled “The American Dream is SPENT: Two Visions of Contemporary Capitalism”, the column looks at two different browser-based business...
View ArticleBG 38 – Sucker Punch: Video Games and The Future of the Blockbuster
Futurismic have my 38th Blasphemous Geometries column. The column is one part review of Zack Snyder’s Sucker Punch to one part examination of the nature of blockbusters to one part analysis of trends...
View ArticleBG 39 – Don’t Take It Personally, Babe, It Just Ain’t Your Story: High...
Futurismic have my latest Blasphemous Geometries column. This month’s column is about Christina Love’s latest indie game Don’t Take it Personally, Babe, It Just Ain’t Your Story, which can be...
View ArticleBG 40 – Pixel-Bitching: L.A. Noire and the Art of Conversation
Futurismic have my latest Blasphemous Geometries column. The column is about the various attempts by game-designers to emulate the cut and thrust of human social interaction. I begin by taking and...
View ArticleBG 41 – Last Tuesday: How to Make an Art House Video Game
Futurismic have my latest Blasphemous Geometries Column. The column arose from the fact that, instead of playing a new game like a good columnist, I instead devoted all of my video game time over the...
View ArticleBG42 – Infamous 2: Mindless Fun and the Basis for Aesthetic Judgement
Futurismic have my latest Blasphemous Geometries column. This column is probably best seen as an exercise in consolidation as it tries to tie together some of my more recent critical obsessions. I...
View ArticleBG43 – QWOP, GIRP and the Construction of Video Game Realism
Futurismic have my forty-third Blasphemous Geometries column. The column uses Bennett Foddy’s flash games QWOP and GIRP to investigate the concept of realism in a video game concept. In a recent...
View ArticleBG44 – The Shameful Joys of Deus Ex: Human Revolutions
Futurismic have my latest Blasphemous Geometries column devoted to Deus Ex: Human Revolutions. A lot has been made of this game’s boss fights and the myriad niggles and irritations that conspire to...
View ArticleBG45 – Demon’s Souls and the Meaning and Import of Virtual Death
Futurismic have my forty-fifth Blasphemous Geometries column about From Software’s Demon’s Souls and its place in the history of video game attitudes towards death. Following on from some of my...
View ArticleBG47 – Hang All The Critics
Futurismic have just published my forty-seventh Blasphemous Geometries column entitled ‘Hang all the Critics: Towards Useful Video Game Writing’. I originally wrote the column about ten days ago but...
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